Repair

Characters, with supplies and tools, can make repairs.
Usually this is an Extended Task starting with Sensors & Adroitness, followed by Adroitness & Discipline for further rolls. Each of these rolls usually takes about 10 minutes.

Repairs to Cybertronians are more complex, given their intricate construction, and their auto-repair systems (which aren’t always doing the right thing). These are Complex Actions, they take 15 minutes.

Repair Fault: Adroitness & Sensors - Adroitness & Discipline; Vs TN 8
Critical Success: Remove a Fault and: remove a 2nd Fault, or gain +2 to next repair roll.
Success: Remove a Fault.
Failure: No improvement, but gain +2 to next roll.
Critical Failure: The character being repaired gains a Fault.

Repair System: Adroitness & Sensors - Adroitness & Response; Vs TN 10
Critical Success: Repair the failed system and: remove a Fault, or gain +2 to next roll.
Success: Repair the failed system.
Failure: No improvement, but gain +2 to next roll.
Critical Failure: The character being repaired must Resist System Failure.