Running on emergency reserves, this character makes most rolls with a penalty of -2.
After a day a Depleted character must Resist Depletion

Resist Depletion: Intensity & Discipline (with Depleted Penalty)
Critical Success: They remain stable
Success: Resist System Failure (Critical Success do not remove faults)
Only potentially intermittent or temporary results count, ignore all others.
Systems Failures are automatically intermittent.
Failure: They go into Stasis Lock.
Critical Failure: They go into Stasis Lock and must check for Spark Failure.