Combats are organized into Phases.

Combat Initiative: Courage & Response

During each character's turn they may take an Action.

Attacks that are successful can either Deal Damage or Maneuver the target.

If a player character is attacked they may take a Reaction to Defend

Failure to defend mean they must either Resist Damage or Resist Maneuver.

As an Action characters may use Full Defense.

The first time in a Phase when a PC gains a Fault they must Resist Stun.

At the end of a phase of combat all Cybertronians that gained any Faults must Resist Fault.

At the end of combat Cybertronians with any Faults divide Faults by Durability (round up).
Then, they Resist System Failure once, and then again for every Fault they have.